キーワード索引

ずらし・ずれ

  • P1-048
    髙木 紀久子 (東京大学大学院総合文化研究科)
    王 詩雋 (東京大学大学院教育学研究科)
    岡田 猛 (東京大学大学院教育学研究科)
    We developed the following design principles for a STEAM program for higher education which is considered to be insufficient in research and practice based on previous studies on artistic creation: 1) teach the knowledge about the creative process of art; 2) teach the method of PROBE, which focuses on physical activity; and 3) let the students spontaneously use this knowledge to create artworks. By implementing those design principles, we taught a STEAM course combining art and psychology at our university. We collected data on the students' coursework and conducted a follow-up interview one year after the course finished. The analysis of interview data showed that this course positively influenced students' creative activities.